Wraith analytics
Wraith Analytics: the guide
Every page, every feature, one line each. Data comes straight from the Wraith plugin after every fight. Nothing ever wipes.
- Hub
- Servers
- Players
- Player page
- Compare
- Fights
- Fight page
- Squads
- Boards
- Records
- Seasons
- Achievements
- Badges and tiers
- Stat glossary
Hub
The front door. Totals, what is happening now, and links to everything.
- Totals: fights, kills, boss damage, players, hours in the arena.
- Latest ticker: the newest fights, outcome, length, MVP.
- Season pulse: one card per server: season fights, last 7 days, average kill, win rate, fights per week, current leader.
- Headline records and This week: top MMR movers, featured player, featured squad.
- How the Wraith works: link to the fight rules.
Servers
Deep stats for one server or all of them. Pick a server, pick current season or lifetime.
- At a glance: fights, kills, failed attempts, players, average team, team MMR, deaths, damage.
- How often teams go in: fights per week and month, outcome mix, win rate trend.
- How long the kill takes: fight lengths, average and median kill, kill time by team size and by season.
- The wall: seconds spent in each stage, which stage stops teams, how the wall moves over the season.
- Difficulty forge: every scaling multiplier the Wraith used (boss HP, damage, minions, healing, cooldowns, rewards) fight by fight, hardest Wraith ever killed.
- Team size: team size versus outcome and versus kill time.
- Damage and deaths: team damage per minute, deaths per fight and per hour, deaths by stage.
- When teams fight: hour of day and day of week heatmap.
- Loss anatomy: where failed attempts died: stage reached, HP left, closest call.
- Season progression: cumulative kills by day of season, season versus season.
- What the Wraith throws: ability casts per fight, causes of death (fills as new fight data arrives).
Players
Everyone who has fought the Wraith.
- Search by name or SteamID, sort by any stat, filter by server and season.
- Cards or table view, with avatar, MMR, win rate, damage share and a form sparkline.
- Pick two to jump straight into Compare.
Player page
One player's full Wraith career. Click any name anywhere in the suite to get here.
- Hero: avatar, Steam profile link, crest row (top 3 badges, achievements earned, badge tiers reached).
- Badge case: Badges, Achievements and Feats tabs, lifetime or this season, recent unlocks.
- Stat tiles: MMR, win rate, average score, damage share, damage per minute, headshots, deaths per hour, durability, aggro, revives, presence, consistency. Hover any title for what it means.
- MMR river: exact rating after every fight, season high, biggest gain and drop.
- Profile radar and percentiles: every stat against the whole population, with the real median marked.
- Finishing positions, consistency and streaks, best fight, field position.
- Frequent teammates with win rate together, and the squads this player belongs to.
- Fight history: every fight, linked.
- From new fight data: death causes, abilities that targeted this player, per stage heatmap, level and prestige.
Compare
Two players side by side.
- Head to head: MMR, kills, fights, shared fights and who finished ahead.
- Every metric: 25 stats as a butterfly chart, the better side lit.
- Shared radar and overlaid MMR rivers.
- Fights they shared and both badge cases.
Fights
The archive of every encounter.
- Filters: server, season, outcome (win, surrender, regen), date range, player, team size, duration. The link keeps your filters.
- Cards: outcome, length, players, stage reached, MVP, descent bar.
Fight page
One encounter in full. Paste the link in Discord for an embed card.
- Outcome hero: kill time, players, damage, deaths, team MMR, stage reached.
- Descent timeline: when each stage fell, longest hold, each stage against the server average.
- How hard was it: every scaling multiplier explained in plain words.
- Who did what: MVP, top damage, lightning rod, tank, medic.
- Players table: score, damage, share, hits, headshots, targeted, deaths, damage taken, revives, stages present, MMR before and after. Sortable.
- Teams: who fought together, damage share by team.
- Compared with last time this roster fought.
- Unlocked in this fight: achievements, badge tiers, feats and record stamps earned here.
- From new fight data: boss HP replay, ability mix, death log and arena heatmap, per player stage matrix.
Squads
Groups that keep fighting together, found from the fights themselves.
- Directory: roster, fights, win rate, fastest kill, hardest Wraith.
- Squad page: constellation (every member a star, lines for fights together; zoom and drag), roles (carry, anchor, lightning rod, medic), role split, lineups, fight history, squad achievements.
Boards
27 leaderboards. Server, season or lifetime.
- Rating: MMR, MMR gained, wins, win rate.
- Firepower: damage, damage share, score, damage per minute, headshots.
- Survival and support: deaths per hour, damage absorbed, revives, most targeted.
- Presence: fights, stages present, streaks. One fight feats: best score, best damage, fastest kill.
- Achievements: completion percent, badge tier total.
- Green and red numbers are places gained or lost since last week. Each board shows its minimum fights.
Records
26 all time records, per server and across Zombie Land.
- Speed and stages: fastest kill, longest fight, longest stage hold, fastest stage 10 break.
- Difficulty: highest team MMR killed, hardest Wraith, biggest boss HP.
- Teams: most players, smallest team to win, most deaths in a win, team damage.
- Individual: top damage, top score, best headshot rate, most revives, best MMR gain, deathless kill.
- Each card shows the holder, when it fell and how long it has stood.
Seasons
Seasons run force wipe to force wipe. Ratings reset, achievements do not.
- The race right now: top 10 per server, gap to first, days until the next force wipe.
- The Wraith rank prize: the season winner on each server gets the free Wraith rank for the whole next season.
- The season hall: past podiums and full standings.
Achievements: the Hall of Fire
191 achievements, 33 badges, server feats, season honours and squad achievements. Earned from real fight data, never wiped, kept across seasons and servers.
- Wall of alcoves: one alcove per achievement, lit when anyone has earned it. Click one to jump to it.
- Recent unlocks: live feed of the newest unlocks across the server.
- Rarest flames: the achievements held by the fewest players.
- The catalogue: 12 groups: first steps, slayer, survival, marksman, support, endurance, team, stage walls, difficulty, oddities, extreme, death by ability. Search, filter by rarity or group.
- Show my progress: pick a player to light the catalogue with their unlocks and progress.
- Completion ladder: who has earned the most.
- Badge tier leaders: highest badge tiers on the server.
- Server feats and season honours: first kill of the season, first giant, last kill, record titles, champion, podium, most kills.
- Squad achievements: win streaks of 3, 5, 10 and 25 and more.
- Rarity: Common, Uncommon, Rare, Epic, Legendary, Mythic. Set by how many players hold it.
- Hidden achievements: shown as a question mark until the first player finds one, then revealed for everyone. 70 of them.
- Locked with progress: a locked tile shows how close you are when the rule allows it.
- Unlocks light up the first time you see them; Legendary and Mythic get their own moment.
Badges and tiers
33 badges that climb ten tiers as you keep fighting. Gold is roughly 40 fights of steady play; Wraithfire is a multi season goal.
- Ash
- Iron
- Bronze
- Silver
- Gold
- Platinum
- Emerald
- Diamond
- Obsidian
- Wraithfire
- Wraith Slayer: kills. MVP: fights finished first. Podium: top 3 finishes.
- Marksman: headshot rate. Deadeye: headshots landed. Glory: score.
- Iron Wall: low deaths per hour. Phoenix: deaths survived. Last Stand: final stage clutches.
- Medic: revives. Anchor: damage absorbed. Lightning Rod: times targeted.
- Full Send: present every stage. Hours: time in the arena. Relentless: fights.
- Comeback: MMR gained. Ascendant: rating milestones. Pacer: fast kills.
- Giantsbane: hardest Wraiths killed. Wall Crusher: stage walls broken. Culler: minion last hits.
- Marked, Matador, Sky Watch, Night Watch and more: each badge shows its rule and every tier's date and fight in the badge case.
Stat glossary
- MMR: your Wraith rating. Starts at 1,000, moves after every fight you meaningfully joined, resets each season.
- Team MMR: the group's combined rating that scales the Wraith. Higher means a harder Wraith and better loot.
- Multipliers: boss HP, boss damage, minion HP, minion damage, minion count, healing, cooldowns, rewards. All set by team MMR.
- Score: the plugin's contribution score. Drives rewards and MVP.
- Damage: damage to the Wraith himself. Minion damage is not counted.
- Damage share: your damage as a percent of the team's.
- Stage: the Wraith has 10 stages; each 10 percent of HP lost is a stage.
- The wall: the stage where teams spend the most time or die.
- Descent: the timeline of stages falling in one fight.
- Outcome: win (boss killed), surrender (the team voted out), regen (the Wraith healed to full after being left alone).
- Presence: the share of stages you were in the fight for.
- Consistency: how steady your score is fight to fight. Higher is steadier.
- Durability: damage taken per death.
- Aggro: how often the Wraith targeted you with an ability.
- Deaths per hour: deaths divided by time in the fight. Lower is better.
- Damage per minute: boss damage divided by fight length.
- Percentile: the share of qualified players you beat on a stat. 90th means better than 90 percent.
- Median: the middle player. The dashed ring on the radar.
- Squad: two or more players who fought the Wraith together at least twice on the same server.
- Feat: a server wide first or record title, held until beaten. Honour: a season award. Stamp: a permanent mark for having set a record.
- Registered member: a player who has signed in to zombieland.io with Steam.





















