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Zombie Land

Wraith analytics

Wraith Analytics: the guide

Every page, every feature, one line each. Data comes straight from the Wraith plugin after every fight. Nothing ever wipes.

Hub

The front door. Totals, what is happening now, and links to everything.

  • Totals: fights, kills, boss damage, players, hours in the arena.
  • Latest ticker: the newest fights, outcome, length, MVP.
  • Season pulse: one card per server: season fights, last 7 days, average kill, win rate, fights per week, current leader.
  • Headline records and This week: top MMR movers, featured player, featured squad.
  • How the Wraith works: link to the fight rules.
Open the hub
Season pulse cards on the hub
Season pulse: one card per server

Servers

Deep stats for one server or all of them. Pick a server, pick current season or lifetime.

  • At a glance: fights, kills, failed attempts, players, average team, team MMR, deaths, damage.
  • How often teams go in: fights per week and month, outcome mix, win rate trend.
  • How long the kill takes: fight lengths, average and median kill, kill time by team size and by season.
  • The wall: seconds spent in each stage, which stage stops teams, how the wall moves over the season.
  • Difficulty forge: every scaling multiplier the Wraith used (boss HP, damage, minions, healing, cooldowns, rewards) fight by fight, hardest Wraith ever killed.
  • Team size: team size versus outcome and versus kill time.
  • Damage and deaths: team damage per minute, deaths per fight and per hour, deaths by stage.
  • When teams fight: hour of day and day of week heatmap.
  • Loss anatomy: where failed attempts died: stage reached, HP left, closest call.
  • Season progression: cumulative kills by day of season, season versus season.
  • What the Wraith throws: ability casts per fight, causes of death (fills as new fight data arrives).
Open 1x Monthly
How long the kill takes and kill time against team MMR
How long the kill takes: do harder Wraiths take longer
Difficulty forge with every scaling multiplier per fight
Difficulty forge: every multiplier, fight by fight
Damage and deaths charts for a server
Damage and deaths: DPM, deaths per fight and per hour
Server versus server comparison
Server versus server

Players

Everyone who has fought the Wraith.

  • Search by name or SteamID, sort by any stat, filter by server and season.
  • Cards or table view, with avatar, MMR, win rate, damage share and a form sparkline.
  • Pick two to jump straight into Compare.
Open players
The players directory in card view
The directory: search, sort, filter, cards or table

Player page

One player's full Wraith career. Click any name anywhere in the suite to get here.

  • Hero: avatar, Steam profile link, crest row (top 3 badges, achievements earned, badge tiers reached).
  • Badge case: Badges, Achievements and Feats tabs, lifetime or this season, recent unlocks.
  • Stat tiles: MMR, win rate, average score, damage share, damage per minute, headshots, deaths per hour, durability, aggro, revives, presence, consistency. Hover any title for what it means.
  • MMR river: exact rating after every fight, season high, biggest gain and drop.
  • Profile radar and percentiles: every stat against the whole population, with the real median marked.
  • Finishing positions, consistency and streaks, best fight, field position.
  • Frequent teammates with win rate together, and the squads this player belongs to.
  • Fight history: every fight, linked.
  • From new fight data: death causes, abilities that targeted this player, per stage heatmap, level and prestige.
Sample: cole
Player chronicle hero
Hero: avatar, crest row, figures
Player form with stat tiles and MMR river
Stat tiles and the MMR river
Profile radar and percentile bars
Profile radar and percentiles
Achievements tab on the player page
Badge case: the Achievements tab
Feats tab on the player page
Badge case: the Feats tab

Compare

Two players side by side.

  • Head to head: MMR, kills, fights, shared fights and who finished ahead.
  • Every metric: 25 stats as a butterfly chart, the better side lit.
  • Shared radar and overlaid MMR rivers.
  • Fights they shared and both badge cases.
Sample: cole vs UpNsmoke
Head to head comparison of two players
Head to head

Fights

The archive of every encounter.

  • Filters: server, season, outcome (win, surrender, regen), date range, player, team size, duration. The link keeps your filters.
  • Cards: outcome, length, players, stage reached, MVP, descent bar.
Open the archive
Fight archive cards
Encounter cards: outcome, length, players, stage, MVP, descent

Fight page

One encounter in full. Paste the link in Discord for an embed card.

  • Outcome hero: kill time, players, damage, deaths, team MMR, stage reached.
  • Descent timeline: when each stage fell, longest hold, each stage against the server average.
  • How hard was it: every scaling multiplier explained in plain words.
  • Who did what: MVP, top damage, lightning rod, tank, medic.
  • Players table: score, damage, share, hits, headshots, targeted, deaths, damage taken, revives, stages present, MMR before and after. Sortable.
  • Teams: who fought together, damage share by team.
  • Compared with last time this roster fought.
  • Unlocked in this fight: achievements, badge tiers, feats and record stamps earned here.
  • From new fight data: boss HP replay, ability mix, death log and arena heatmap, per player stage matrix.
Sample fight

Squads

Groups that keep fighting together, found from the fights themselves.

  • Directory: roster, fights, win rate, fastest kill, hardest Wraith.
  • Squad page: constellation (every member a star, lines for fights together; zoom and drag), roles (carry, anchor, lightning rod, medic), role split, lineups, fight history, squad achievements.
Sample squad

Boards

27 leaderboards. Server, season or lifetime.

  • Rating: MMR, MMR gained, wins, win rate.
  • Firepower: damage, damage share, score, damage per minute, headshots.
  • Survival and support: deaths per hour, damage absorbed, revives, most targeted.
  • Presence: fights, stages present, streaks. One fight feats: best score, best damage, fastest kill.
  • Achievements: completion percent, badge tier total.
  • Green and red numbers are places gained or lost since last week. Each board shows its minimum fights.
Open boards
The current MMR leaderboard
Rating: the current MMR board
Every board with its top three
Every board, top three

Records

26 all time records, per server and across Zombie Land.

  • Speed and stages: fastest kill, longest fight, longest stage hold, fastest stage 10 break.
  • Difficulty: highest team MMR killed, hardest Wraith, biggest boss HP.
  • Teams: most players, smallest team to win, most deaths in a win, team damage.
  • Individual: top damage, top score, best headshot rate, most revives, best MMR gain, deathless kill.
  • Each card shows the holder, when it fell and how long it has stood.
Open records
The records wall
The records wall: holder, date, how long it has stood

Seasons

Seasons run force wipe to force wipe. Ratings reset, achievements do not.

  • The race right now: top 10 per server, gap to first, days until the next force wipe.
  • The Wraith rank prize: the season winner on each server gets the free Wraith rank for the whole next season.
  • The season hall: past podiums and full standings.
Open seasons

Achievements: the Hall of Fire

191 achievements, 33 badges, server feats, season honours and squad achievements. Earned from real fight data, never wiped, kept across seasons and servers.

  • Wall of alcoves: one alcove per achievement, lit when anyone has earned it. Click one to jump to it.
  • Recent unlocks: live feed of the newest unlocks across the server.
  • Rarest flames: the achievements held by the fewest players.
  • The catalogue: 12 groups: first steps, slayer, survival, marksman, support, endurance, team, stage walls, difficulty, oddities, extreme, death by ability. Search, filter by rarity or group.
  • Show my progress: pick a player to light the catalogue with their unlocks and progress.
  • Completion ladder: who has earned the most.
  • Badge tier leaders: highest badge tiers on the server.
  • Server feats and season honours: first kill of the season, first giant, last kill, record titles, champion, podium, most kills.
  • Squad achievements: win streaks of 3, 5, 10 and 25 and more.
  • Rarity: Common, Uncommon, Rare, Epic, Legendary, Mythic. Set by how many players hold it.
  • Hidden achievements: shown as a question mark until the first player finds one, then revealed for everyone. 70 of them.
  • Locked with progress: a locked tile shows how close you are when the rule allows it.
  • Unlocks light up the first time you see them; Legendary and Mythic get their own moment.
Open the hall
Recent unlocks feed and rarest flames
Recent unlocks and rarest flames
Completion ladder
Completion ladder
Badge tier leaders
Badge tier leaders
Server feats and season honours
Server feats and season honours

Badges and tiers

33 badges that climb ten tiers as you keep fighting. Gold is roughly 40 fights of steady play; Wraithfire is a multi season goal.

  • Ash
  • Iron
  • Bronze
  • Silver
  • Gold
  • Platinum
  • Emerald
  • Diamond
  • Obsidian
  • Wraithfire
  • Wraith Slayer: kills. MVP: fights finished first. Podium: top 3 finishes.
  • Marksman: headshot rate. Deadeye: headshots landed. Glory: score.
  • Iron Wall: low deaths per hour. Phoenix: deaths survived. Last Stand: final stage clutches.
  • Medic: revives. Anchor: damage absorbed. Lightning Rod: times targeted.
  • Full Send: present every stage. Hours: time in the arena. Relentless: fights.
  • Comeback: MMR gained. Ascendant: rating milestones. Pacer: fast kills.
  • Giantsbane: hardest Wraiths killed. Wall Crusher: stage walls broken. Culler: minion last hits.
  • Marked, Matador, Sky Watch, Night Watch and more: each badge shows its rule and every tier's date and fight in the badge case.
The badge case on a player page
The badge case: rings, tiers and the meter to the next tier

Stat glossary

  • MMR: your Wraith rating. Starts at 1,000, moves after every fight you meaningfully joined, resets each season.
  • Team MMR: the group's combined rating that scales the Wraith. Higher means a harder Wraith and better loot.
  • Multipliers: boss HP, boss damage, minion HP, minion damage, minion count, healing, cooldowns, rewards. All set by team MMR.
  • Score: the plugin's contribution score. Drives rewards and MVP.
  • Damage: damage to the Wraith himself. Minion damage is not counted.
  • Damage share: your damage as a percent of the team's.
  • Stage: the Wraith has 10 stages; each 10 percent of HP lost is a stage.
  • The wall: the stage where teams spend the most time or die.
  • Descent: the timeline of stages falling in one fight.
  • Outcome: win (boss killed), surrender (the team voted out), regen (the Wraith healed to full after being left alone).
  • Presence: the share of stages you were in the fight for.
  • Consistency: how steady your score is fight to fight. Higher is steadier.
  • Durability: damage taken per death.
  • Aggro: how often the Wraith targeted you with an ability.
  • Deaths per hour: deaths divided by time in the fight. Lower is better.
  • Damage per minute: boss damage divided by fight length.
  • Percentile: the share of qualified players you beat on a stat. 90th means better than 90 percent.
  • Median: the middle player. The dashed ring on the radar.
  • Squad: two or more players who fought the Wraith together at least twice on the same server.
  • Feat: a server wide first or record title, held until beaten. Honour: a season award. Stamp: a permanent mark for having set a record.
  • Registered member: a player who has signed in to zombieland.io with Steam.