Combat & Events
Patrol Helicopter
The normal Rust patrol helicopter plus a custom heli signal system so you can spawn your own tiered fights. This page covers vanilla heli loot locking, how signals are obtained, and how cooldowns and rewards behave, especially for multi-heli and wave signals, which are designed as one full event, not a pick-and-choose list of separate fights.
Public Vanilla Patrol Helicopter
The map helicopter is free-for-all to engage. Competition is normal; there is no "you stole my heli" rule on vanilla patrol.
After your side has dealt a large majority of the helicopter's health in damage, the fight locks to your team for loot. When the heli goes down, every supply crate it drops and the wreckage gibs are reserved for that team; only they can loot or harvest until the lock ends. Anyone can still shoot the aircraft while it is in the air; the lock is about who owns the payout on the ground, not who is allowed to damage the rotor.
Heli Signals
Heli signals are special supply-style items you throw to call a tiered patrol fight. Higher tiers are tougher and pay out much more progression when you finish them properly.
Easy and Medium signals can be bought in the in-game store: open /s and browse the RP section (see screenshot; click to enlarge).
Hard tier and above are not sold in the store. You get them from Zombie Hordes, quests, raid bases, and dungeons (and you can trade them with other players).

Signal Types
Every signal shows its contents on the item icon: the heli colour is the tier (green Easy, yellow Medium, red Hard, blue Expert, purple Nightmare), stacked helis mean a multi fight, and a grid of helis is a wave. Click any icon to enlarge it.
| Icon | Signal | What spawns | How to get it |
|---|---|---|---|
| Solo signals: one helicopter | |||
| Easy | 1 Easy heli | /s store, RP shop, Patrol Helis: 375 RP | |
| Medium | 1 Medium heli | /s store, RP shop, Patrol Helis: 750 RP | |
| Hard | 1 Hard heli | Hordes, quests, raid bases, dungeons, trading | |
| Expert | 1 Expert heli | Hordes, quests, raid bases, dungeons, trading | |
| Nightmare | 1 Nightmare heli | Hordes, quests, raid bases, dungeons, trading | |
| Multi signals: several helicopters of one tier, one event | |||
| Multi Easy | Multiple Easy helis | Hordes, quests, raid bases, dungeons, trading | |
| Multi Medium | Multiple Medium helis | Hordes, quests, raid bases, dungeons, trading | |
| Multi Hard | Multiple Hard helis | Hordes, quests, raid bases, dungeons, trading | |
| Multi Expert | Multiple Expert helis | Hordes, quests, raid bases, dungeons, trading | |
| Wave signals: every solo tier, then every multi tier, up to the named tier | |||
| Wave Medium | Easy and Medium solos, then Easy and Medium multis | Hordes, quests, raid bases, dungeons, trading | |
| Wave Hard | Easy through Hard solos, then Easy through Hard multis | Hordes, quests, raid bases, dungeons, trading | |
| Wave Expert | Easy through Expert solos, then Easy through Expert multis | Hordes, quests, raid bases, dungeons, trading | |
| Wave Nightmare | Easy through Nightmare solos, then Easy through Nightmare multis | Hordes, quests, raid bases, dungeons, trading | |
Cooldowns
- Throwing a signal does not put cooldowns on your team by itself.
- Cooldowns come from damaging a heli in that fight. If you never deal damage, you do not pick up a personal heli cooldown from that encounter.
- Solo signal: Surrendering, failing, or letting the heli time out and leave does not apply a cooldown on its own, even if you had damaged it. Cooldown logic is tied to how the event ends, not to "I tagged it once."
- Multi / wave signals: If you surrender or fail after any helicopter in that event was destroyed, cooldown rules can apply. If none were killed before you quit, you typically do not get a cooldown from that bail.
Rewards: XP, RP, Loot
- Solo signal: Killing that heli completes the event, and your rewards are then issued.
- Multi / wave: XP and RP for the signal are granted when you finish the entire event, not after each individual helicopter. All tiers in that signal are tallied into one completion payout. Loot and gibs still drop from each heli as you bring them down along the way.
- If you are on a personal heli cooldown from a recent fight, you do not earn XP/RP for that kill, but you can still shoot the heli if you enjoy the content, and loot can still drop for the run. Players who help friends are not blocked from fighting; they are only blocked from stacking more rank XP/RP while on cooldown.
Command Quick Reference
Heli Commands
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