Zombie Land

Combat & Events

Patrol Helicopter

The normal Rust patrol helicopter plus a custom heli signal system so you can spawn your own tiered fights. This page covers vanilla heli loot locking, how signals are obtained, and how cooldowns and rewards behave, especially for multi-heli and wave signals, which are designed as one full event, not a pick-and-choose list of separate fights.

Damage locks the loot to your team Tiered signal fights Check cooldowns with /hscooldown

Public Vanilla Patrol Helicopter

The map helicopter is free-for-all to engage. Competition is normal; there is no "you stole my heli" rule on vanilla patrol.

After your side has dealt a large majority of the helicopter's health in damage, the fight locks to your team for loot. When the heli goes down, every supply crate it drops and the wreckage gibs are reserved for that team; only they can loot or harvest until the lock ends. Anyone can still shoot the aircraft while it is in the air; the lock is about who owns the payout on the ground, not who is allowed to damage the rotor.

Locks do not last forever. When they expire, anyone can open the leftover crates or harvest the gibs. If the locking side stops engaging for about five minutes (fight clearly idle), the lock can clear early and loot rights open up again. Lock and unlock are announced in global chat.

Heli Signals

Heli signals are special supply-style items you throw to call a tiered patrol fight. Higher tiers are tougher and pay out much more progression when you finish them properly.

Easy and Medium signals can be bought in the in-game store: open /s and browse the RP section (see screenshot; click to enlarge).

Hard tier and above are not sold in the store. You get them from Zombie Hordes, quests, raid bases, and dungeons (and you can trade them with other players).

Heli signal items for sale in the RP store
Easy and Medium signals in the RP section of the /s store.
Multi and wave signals are one event. Signals exist as solo spawns and as multi or wave sequences. You are expected to complete the whole chain for the big payout. Quitting halfway through a wave because "only the early helis were easy" is not how those items are meant to be used; you forfeit the consolidated completion rewards if you bail.

Signal Types

Every signal shows its contents on the item icon: the heli colour is the tier (green Easy, yellow Medium, red Hard, blue Expert, purple Nightmare), stacked helis mean a multi fight, and a grid of helis is a wave. Click any icon to enlarge it.

IconSignalWhat spawnsHow to get it
Solo signals: one helicopter
Easy heli signal icon Easy 1 Easy heli /s store, RP shop, Patrol Helis: 375 RP
Medium heli signal icon Medium 1 Medium heli /s store, RP shop, Patrol Helis: 750 RP
Hard heli signal icon Hard 1 Hard heli Hordes, quests, raid bases, dungeons, trading
Expert heli signal icon Expert 1 Expert heli Hordes, quests, raid bases, dungeons, trading
Nightmare heli signal icon Nightmare 1 Nightmare heli Hordes, quests, raid bases, dungeons, trading
Multi signals: several helicopters of one tier, one event
Multi Easy heli signal icon Multi Easy Multiple Easy helis Hordes, quests, raid bases, dungeons, trading
Multi Medium heli signal icon Multi Medium Multiple Medium helis Hordes, quests, raid bases, dungeons, trading
Multi Hard heli signal icon Multi Hard Multiple Hard helis Hordes, quests, raid bases, dungeons, trading
Multi Expert heli signal icon Multi Expert Multiple Expert helis Hordes, quests, raid bases, dungeons, trading
Wave signals: every solo tier, then every multi tier, up to the named tier
Wave Medium heli signal icon Wave Medium Easy and Medium solos, then Easy and Medium multis Hordes, quests, raid bases, dungeons, trading
Wave Hard heli signal icon Wave Hard Easy through Hard solos, then Easy through Hard multis Hordes, quests, raid bases, dungeons, trading
Wave Expert heli signal icon Wave Expert Easy through Expert solos, then Easy through Expert multis Hordes, quests, raid bases, dungeons, trading
Wave Nightmare heli signal icon Wave Nightmare Easy through Nightmare solos, then Easy through Nightmare multis Hordes, quests, raid bases, dungeons, trading

Cooldowns

  • Throwing a signal does not put cooldowns on your team by itself.
  • Cooldowns come from damaging a heli in that fight. If you never deal damage, you do not pick up a personal heli cooldown from that encounter.
  • Solo signal: Surrendering, failing, or letting the heli time out and leave does not apply a cooldown on its own, even if you had damaged it. Cooldown logic is tied to how the event ends, not to "I tagged it once."
  • Multi / wave signals: If you surrender or fail after any helicopter in that event was destroyed, cooldown rules can apply. If none were killed before you quit, you typically do not get a cooldown from that bail.

Rewards: XP, RP, Loot

  • Solo signal: Killing that heli completes the event, and your rewards are then issued.
  • Multi / wave: XP and RP for the signal are granted when you finish the entire event, not after each individual helicopter. All tiers in that signal are tallied into one completion payout. Loot and gibs still drop from each heli as you bring them down along the way.
  • If you are on a personal heli cooldown from a recent fight, you do not earn XP/RP for that kill, but you can still shoot the heli if you enjoy the content, and loot can still drop for the run. Players who help friends are not blocked from fighting; they are only blocked from stacking more rank XP/RP while on cooldown.

Command Quick Reference

Heli Commands

Fight smart, not just hard
/callheliCall the vanilla patrol helicopter to your location
/hscooldownCheck your heli signal cooldown
/surrenderSurrender during an active heli signal fight

Questions? Ask in Discord.