Zombie Land

The Final Hours Of Every Wipe

Power Hour

Right before we wipe, the rules go out the window. Players get unlimited amounts of pretty much everything, we switch on armed minicopters, driveable Bradleys, and shoulder fired SAMs, and the admins come out to play. Respawn, grab the kit again, and go destroy the world.

Final HoursOf every wipe
UnlimitedFree gear, re-kit any time
3 ToysArmed minis, Bradleys, SAMs
No God ModeAdmins can be fought back

What Is Power Hour?

The last few hours of every wipe we switch on a game mode we like to call Power Hour. Players are given unlimited amounts of pretty much everything and get to just let loose and destroy the world right before we wipe. It is all around fun for everyone, and a chance for players and staff alike to blow off a little steam in a free for all setting.

Unlimited everything

The Power Hour kit is enormous and you can grab it as many times as you like. Weapons, ammo, explosives, meds, the works. Nothing to farm, nothing to save.

Die, respawn, re-kit

You will die. Probably a lot. Just respawn, grab your Power Hour kit again, and get right back into it.

The toys come out

Minicopters with full weapon systems, driveable Bradley tanks, and shoulder fired heat seeking missiles to knock all of it out of the sky. Details for each below.

Admins play too

Staff are allowed to use their powers against you during Power Hour, but they have to be out of god mode so you can at least fight back. How that works.

Grab The Kit

Everything you need for Power Hour comes out of one kit. It is quite large, so clear your inventory first or it will not all fit.

Two Commands

Repeat every time you respawn
/stripFirst, quickly clear your whole inventory to make room.
/kitThen open the kit menu and select the Power Hour kit.

The full kit is pictured here. It includes the scrap you need to buy a minicopter, and the stack of 100 rockets in the bottom left are your shoulder fired SAMs.

Outside of Power Hour, the regular kits are what you get.

The Power Hour kit filling a full inventory: armor, thousands of rounds of ammo, explosives, meds, rockets, and a row of weapons
The Power Hour kit. Clear your inventory first.

Armed Minicopters

The Power Hour kit has the scrap to purchase a minicopter at Bandit Camp. Use /warp to get there. Once you are in the pilot seat, the full weapons list shows on the far left of your screen: machine guns, missiles, heat seekers, bombs, and more.

Weapon Controls

While flying an armed mini
Middle MouseCycle through the weapons
Left MouseFire the primary weapon
Right MouseFire the secondary weapon
EFire flares
The one rule. No fighting in Town, or anywhere near it. Town is off limits, full stop. Players who ignore this are banned for the 2 hours of Power Hour.

Everywhere outside Town is fair game. Air to air, air to ground, strafing runs on whoever is standing still. Ammo and flares are unlimited, so there is no reason to hold back.

Pilot view from an armed minicopter with the weapon list on the far left, unlimited ammo and flares readouts, and a target box on the ground
Pilot view. Weapon list on the far left, unlimited ammo and flares, target box dead ahead.

Driveable Bradleys

Your own Bradley tank, main cannon and coax gun included, with room for a whole squad on the sides. It drives with the same keys you use for a car in Rust.

Tank Commands

Say them in chat
/spawnbradleySpawn your Bradley on the ground in front of you
/recallbradleyPull it back to you if it gets stuck
  1. Find an open area. Look at the ground a little ways ahead of you and type /spawnbradley.
  2. Fuel it. Put some low grade fuel into the tank on the rear left, pictured here.
  3. Mount it. Walk up to the side of the Bradley as you would a car and mount. That is the driver seat.
  4. Bring friends. One can mount the coax gun up top, and six more can ride on the sides. Riders can use their own weapons, so picture the main cannon, the coax, and six people firing M249s and rockets off one tank.
A player owned Bradley tank sitting in a grassy field, seen from above and behind, with the fuel tank on the rear left
Your Bradley. Low grade goes in the tank on the rear left.

Driving Controls

On top of the normal car keys
ShiftSpeed boost
Left MouseFire the main cannon
Right MouseFire the coax machine gun
LToggle the lights

Shoulder Fired SAM

To counter all these vehicles, we also hand out shoulder fired heat seeking missiles. Your kit includes 100 of them, and they lock on to just about anything that moves.

  1. Load the rocket. Put a Smoke Rocket WIP!! into your rocket launcher. That is the heat seeker. Your kit gives you a stack of 100.
  2. Aim down the sights. Point at your target and the launcher starts acquiring a lock.
  3. Wait for green, then fire. Once the lock turns green, let it go and the rocket does its best to reach the target.

Locks on to all targets:

Tanks Minicopters Patrol Heli Chinook Players NPCs Even chickens
They can be dodged. These rockets have a realistic turning radius and speed, so they can actually be avoided by a sharp pilot.
Two views down the sights of a rocket launcher: the first reads Acquiring Target in red, the second reads Target Locked in green with a Bradley in the reticle
Down the sights. Red while acquiring, green when locked.

Admins Play Too

Power Hour is the one time our staff get to cut loose as well. You get unlimited free items and toys, they get to play with their powers. Here is the deal.

Powers are allowed

Admins are permitted to abuse their abilities during Power Hour. That is part of the fun. The rest of the wipe, our administration policies apply in full.

God mode is not

They are required to be out of god mode, so you can at least fight back.

Kept fun, not abusive

Admins are coached on how to keep Power Hour fun and never take it to a level that feels abusive.

Related reading: Wipe Info for when each server wipes, the regular Kits you get the rest of the wipe, Vehicles for the everyday licensed rides, and the Administration Policies that apply outside Power Hour.