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A walker: a dead survivor risen as a zombie in his own armor and helmet, eyes glowing, gripping his machine gun

Combat & Events

Walkers

Die out there and you might get back up. Just not as you.

Wears your gear Strong as your level Your body stays

What is a walker

Your double

When you die, a zombie version of you can rise, wearing what you wore and holding your deadliest weapons.

A solo hunter

One zombie, as strong as the player it came from. It attacks any player it notices.

Your body stays

It never touches your corpse or your bag. Everything you carried is still there.

  • Wanders within 50 m of where it rose
  • Chases you until it loses sight
  • Ignores sleepers and safe zones
  • Stays until killed or a server restart

ServerThe corpse of <name> has risen from the dead and now roams the land

When one rises

Your first 4 hours are safe. After that the chance climbs with playtime until it is certain at 150 hours.

100%75%50%25%0% IMMUNE 4% 34% 67% 100% 0 h4 h50 h100 h150 h 100%50%0% IMMUNE 4% 34% 67% 100% 0 h4 h50 h100 h150 h
Your total playtime on our servers, before any Inoculated levels.

5 minute grace

After a death, no second walker rises for 5 minutes. Go get your body without a snowball.

Inoculated

This skill in the Skinning tree lowers your chance by 2 points per level, up to 50 levels. Max it and no walker rises.

Skills page →

How strong

A walker matches your Skills level. Every part of it grows evenly with your level, up to full strength at 300.

Low levelLevel 300
  1. FreshWeak, slow and short-sighted.
  2. SeasonedTougher, quicker, notices you sooner.
  3. VeteranHits hard, keeps up, spots you from far off.
  4. Level 300Many times tougher, far faster, sees and hears much farther. Near boss strength.

What it copies

Everything you wearEvery worn item, skins and all.
Your deadliest weaponsThe three most dangerous items on your belt, with skins. Some weapons cannot be used by NPCs in Rust, so those are swapped for one on par. If your walker is holding a weapon you were not using, that is why.
Its own kitAlways a machete, grenades and syringes.
Close up of a walker: helmet, armor and machine gun
Your nameIt shows as (Walker) <your name>
Glowing eyesEvery walker gets them.
Died naked?It rises in a chicken or horse costume over a mummy suit.
Never copied Main inventoryBackpackAttachmentsAmmo

Loot

Loot from the Zombie Hordes table. Never the player's own gear.

Infinity stonesGreen is common, purple is the rarest
Scrolls
Legendary component boxes
Arcane materialsScrap, cloth and leather
Heli supply signalsEasy to Nightmare

Tips

  1. Retrieve smartIt wanders within 50 m of your body. Lead it off or take it down, then loot.
  2. Bring a friendA high level player's walker is close to a boss. Two guns beat one.
  3. Use the 5 minutesNo second walker rises for 5 minutes after a death. Use them to get your body back.
  4. Break line of sightIt chases until it loses sight of you. Safe zones are safe.

Questions

Does my walker take my loot?

No. It never touches your corpse or your bag, and it never drops your gear.

Why did no walker rise when I died?

Your first 4 hours are safe. After that it is a chance that grows with your playtime, and the Inoculated skill lowers it. Not every death raises a walker.

I died again right after. Will a second one rise?

No. For 5 minutes after a death, no new walker rises, so you can get back to your body.

Why is my walker holding a weapon I was not using?

Some weapons cannot be used by NPCs in Rust, so your walker gets a swap kept on par with what you were holding.

How strong is my walker?

It matches your Skills level. At level 300 it is close to boss strength.

How long does it stay?

Until someone kills it or the server restarts. It does not wander off: it stays within 50 m of where it rose.

Walkers work the same on every Zombie Land server. Questions? Ask in Discord.