Zombie Land

Progression

Skills System

MMORPG-style progression inside Rust: the actions you perform earn XP, XP levels you up, and levels earn skill points to spend across deep skill trees. Plan your build below with our interactive simulator before spending a single point in-game.

Open in-game with /st Interactive planner on this page XP from everything you do

Skill Tree Simulator

Explore every skill tree and plan your build before spending points in-game

Basics

  • Use /st in order to open the skill menu
  • Tier 2 - Requires 10 points in Tier 1 skills
  • Tier 3 - Requires 25 total points spent in skills
  • Ultimate - Requires 75 total points spent in skills
  • All points needed for tier unlocks are per tree
The Horticulture tree unlocks at player level 25 and has a shorter tier curve than the other trees. You must also have the Build/Craft ultimate unlocked before you can unlock Horticulture.

Respec Skills

  • In order to respec and spend your points differently you will need RP per skill point in order to respec. Each time you respec via this method, the cost increases for the next time. Veteran and higher ranks get a discount on their respec costs.
  • We understand however that players want to try different skills so a free respec option can be found here on our store under the Boost category.
NOTE: The store is only used to trigger the command, there is no need for any card info and it is FREE.

Death Penalties

  • Dying costs you a flat amount of XP that varies by how you died - a PVP death, falling, drowning, and so on each have their own loss amount.
  • There is a grace period after a death penalty before another one can apply, so back-to-back deaths will not stack losses on top of each other.
  • XP loss will never dip you below your current level.
  • VIP and higher ranks get a reduced death penalty as a perk.
  • We are able to dynamically toggle the penalty on and off. This allows us to switch it off during hosted events and also keep it off for PVP day.

Rank Perks

Veteran / Vet Gold / Top Voter / Top Donator

  • Global increased XP earned bonus
  • Death penalty XP loss reduction
  • Reduced respec costs

Commands

Skill Commands

Aliases all do the same thing
/st, /skilltree, /skillsShow the skill tree
/score, /scoreboard, /sbScoreboard
/togglexpdropsToggle the XP display (the one in the air as you earn XP)
/togglexphudToggle the XP bar visibility
/movebarMove the XP bar
/togglebcToggle your level chat title on/off
/sttogglenotificationsToggle the chat notifications you get when a skill buff triggers
/resetxpbarPut your XP bar back in its default spot if you lost it off screen

Skill Ability Commands

Only work once you own the matching skill
/pouchOpen your Extra Pockets pouch
/trackAnimal Tracker: point you toward the closest animal
/forageForager: highlight collectibles (hemp, ore stones, berries) around you
/sonarSonar: highlight underwater objects around you while swimming or diving
/trapTrap Spotter: reveal nearby traps for a moment
/picklockLock Picker: arms your pick, then open a locked door you are not authorised on within 60 seconds (raid bases only)
/strikeRaiding Ultimate: call in an MLRS strike where you are looking
/findnodesMining Ultimate: mark every ore node within 250m
/setgenesHarvester Ultimate: choose the genes for plants you deploy

Ability commands do nothing while in noclip. Skill descriptions inside /st show the exact range and chance for your level.

Per-rank XP bonuses and respec discounts are listed on each rank page. Questions? Ask in Discord.

Skill Tree
Available Points: 0 Tree Points Spent: 0 Total Points Spent: 0 Current Level: 1
Select a skill node to view details
Buff Information
No skills leveled yet
Respec Mode: Per Tree - Cost scales per point