
Easy
60 minutes
Wipe day to day 3
Bikes and a sedan, bandit guards.

Combat & Events
An armed column rolls the roads. Stop it, strip it, and get out before the clock runs down.
A line of armed vehicles drives the map's roads with crates strapped on board. Kill the guards, break the escort, open the crates.
The whole column drives the road network in a fixed order. At the end of its route it turns around and drives back.
The first shot stops the column. Guards climb out and fight on foot. Turrets, SAM sites and the helicopter wake up.
While the fight is on, it stays parked. Let it calm down with guards still alive and they climb back in and drive on.
Open the crates on the vehicles, plus the Bradley and helicopter crates. Guards drop loot too.
In chat
[Convoy] Hard Convoy is spawned at grid K12
[Convoy] Survivor attacked a convoy
[Convoy] Hard Convoy will be destroyed in 5 minutes!
[Convoy] Hard Convoy has been looted!
Step into the fight and a small panel shows the time left, crates left and guards left.
No schedule to watch. A new convoy spawns on its own at random intervals throughout the day.
Chat names the tier and the grid where its route starts. That is your only heads-up.
It drives its route and back. Find it from the grid or by watching the roads nearby.
Chat warns at 5 minutes, 1 minute, 30 seconds and 5 seconds left.
When its time runs out, 60 to 90 minutes by tier, or 30 seconds after the last crate is opened.
Nothing shows on the map and nothing is announced before it spawns. The spawn line in chat is the signal, so keep an eye on chat.
Vehicles, crates you did not open, guard bodies you did not loot: everything vanishes at once. Staying nearby does not add time.
The older the wipe, the harder the convoy. Each tier rolls during its own window of days, counted from your server's last wipe.

60 minutes
Wipe day to day 3
Bikes and a sedan, bandit guards.

60 minutes
Day 1 to day 4
Cars, raiders and the first Bradley.

60 minutes
Day 3 onward
Armored trucks, snipers, turrets and a helicopter.

75 minutes
Day 4 onward
Elite crews, Bradleys with SAM sites.

90 minutes
Day 5 onward
Four Bradleys, bosses, a wall of SAM sites.
Windows overlap, so more than one tier can roll on the same day. As the wipe ages the easy ones drop out.
Every tier is a different column. Here is what can be in it.
Fast front and rear riders. Sidecars carry a gunner and a crate.
EasyMedium
The crate haulers. Several crates on the back seat, guards inside.
EasyMediumHardExpertNightmare
Long cars packed with raiders, and sniper cars with grenade launchers and bolt-action rifles.
MediumHardExpertNightmare
Grenade riders on the back. From Expert up, each one carries a SAM site.
MediumHardExpertNightmare
Three kinds: one carries the loot safe and a minigun boss, one a SAM site and a flamethrower heavy, one a turret nest.
HardExpertNightmare
Flies with the column. When the convoy stops it circles overhead and chases, then comes back.
HardExpertNightmare
| Tier | Duration | Vehicles | Bradleys | Helicopter | Turrets | SAM sites | Guards |
|---|---|---|---|---|---|---|---|
| Easy | 60 min | 5 | None | No | None | None | Bandits with pistols, shotguns and a submachine gun |
| Medium | 60 min | 7 | 1 | No | None | None | Raiders with SMGs, shotguns, rifles, grenade and rocket launchers |
| Hard | 60 min | 10 | 2 | Yes | 3 | 1 | Armored raiders, snipers, a minigun boss and a flamethrower heavy |
| Expert | 75 min | 11 | 2 | Yes | 5 | 3 | Elite crews with rifles, rockets, miniguns and flamethrowers |
| Nightmare | 90 min | 12 | 4 | Yes | 6 | 6 | AK raiders with rockets, a fire boss and minigun bosses |
Standard Rust loot for each crate type, and every guard drops loot of their own.
High tier guns, components and explosives.
HardExpertNightmare
Normal crate loot. From Hard up, some sedan crates roll helicopter-grade loot instead.
EasyMediumHardExpertNightmare
Fuel and the bits that go with it.
EasyMedium
Electronic components, on the Medium sidecars.
Medium
Tucked in the modular and sniper cars. Normal crate loot.
MediumHardExpertNightmare
Good guns and military parts. They open the moment the Bradley dies.
MediumHardExpertNightmare
The same as patrol helicopter crates. Open as soon as it goes down.
HardExpertNightmare
Normal crate loot on Hard. Helicopter-grade loot on Expert and Nightmare.
HardExpertNightmare
Scientist loot on Easy and Medium, crate loot on Hard, elite loot on Expert and Nightmare. The Nightmare minigun boss drops Bradley-grade loot.
EasyMediumHardExpertNightmare

A destroyed vehicle drops its crates as a bag on the ground, and part of the loot is lost. Kill the guards and open the crates instead.
On Terminus, convoy crates and guards use Terminus's own custom loot tables.
Guards ignore you until someone opens fire. Get in position on the road ahead, then start the fight on your terms.
If the fight calms down with guards alive, they climb back in and the convoy drives off. Clear them out and it stays parked.
From Hard up, a helicopter and SAM sites join the fight. Bring a launcher for the heli and cover from above.
Loot as you go. When the timer ends, whatever is still on the vehicles is gone.
Your own turrets will not shoot the guards. Bring people, not a turret wall.
Guards leave sleepers and players in safe zones alone. Back off to reset if it goes wrong.
Every Zombie Land server: 3x, Legacy and Terminus. Terminus uses its own custom loot tables for convoy crates and guards.
Chat names the grid where its route starts when it spawns. There is no map marker, so head there and follow the roads.
At random intervals throughout the day. There is no fixed time, so watch chat for the spawn line.
When the shooting stops for a while and guards are still alive, they climb back in and the convoy moves on. Keep the pressure on, or finish the guards.
Explosives hit convoy guards for less, more so on higher tiers. Gunfire is the way.
You are too far away, or you are shooting from a base built high on a rock or tower. Get closer and fight from the ground.
It depends on the tier, counted from the spawn: 60 minutes on Easy, Medium and Hard, 75 on Expert and 90 on Nightmare. Once the last crate is opened, it ends 30 seconds later.
Convoy runs on every Zombie Land server. Questions? Ask in Discord.