Zombie Land

Progression

Enchanting

Roll powerful perks onto your gear with enchantment kits. Every number on this page comes straight from the live server config, so what you see here is exactly what rolls in game. Kits and enchanted items come from looting, crafting, recycling, and special sources like Zombie Hordes, Trivia, and Voting.

Enchant at any furnace  enchantments live Global caps keep it balanced
Enchantments
Roll on gear & kits
Legendary only
Try the Build Planner Assemble a loadout, stack perks, and see your combined stats and kit cost before you craft in game. Open

How Enchanting Works

Get a kit

An enchantment kit is one perk in a bottle. Kits drop from loot, come back from recycling enchanted gear, and are handed out by votes, trivia, quests and events.

Open a furnace

With the kit in your inventory, open any small, legacy, large or electric furnace. An Enhance button appears in the furnace UI. Pick the item you want to enchant.

Roll the perk

The kit is consumed and a small RP fee is charged (each perk has its own price, shown on the cards below). The perk lands somewhere between its min and max roll, and the item gets the Enchanted prefix.

Stack toward the cap

Bonuses from every enchanted item you wear or hold add up. Each perk has a global cap: the most that perk can ever give you in total, no matter how many copies you stack. Only Legendary Items break past it.

Where Kits And Enchanted Gear Come From

Looting

Base chance per container, highest first

Every vanilla loot container on the map can hold an already enchanted item. It always respects Rust's own loot table, so you never get something the crate could not spawn anyway.

  • The skill Diamond in the Rough from /st multiplies your odds, and higher ranks add a loot-chance bonus on top.

Recycling

chance per enchantment, in a Rust recycler

There are two different ways to recycle an enchanted item, and they give completely different things:

Rust recycler

Drop the item into a physical recycler at a monument. Each enchantment on it rolls separately for a kit of that same perk. The kit's strength re-rolls when you apply it, and that is how you move a perk from one item to another.

Legendary recycling

Type /lc.rec to open the Legendary Items recycler. It breaks the item down into legendary crafting components and never returns a kit.

  • Want the perk back as a kit? Use a Rust recycler. Want components for a legendary? Use /lc.rec.
  • The skill Refurbish from /st raises the kit chance, all the way to a guaranteed kit with enough points. Higher ranks add a recycle bonus too.

Scrolls & rewards

Random kit, random strength

An enchantment scroll is a placeholder for a random kit. Open a research table with the scroll in your inventory and press the green button to convert it.

  • Any vanilla loot container across the map has a chance to drop a scroll.
  • Zombie Hordes, Dungeons and Raid Bases drop scrolls and kits.
  • Quests can hand out targeted, higher-tier kits.
  • Every 5th vote, trivia wins and level milestones give a random kit.

Enchantment Codex

Live from the server config
Bar = 0% to 100%, coloured from the min roll to the max roll White mark = global cap, the most you can ever stack (an arrow means the cap is above 100%) Gold cards = Legendary only: never on normal gear, no kit exists Diamonds = how often it comes up on a random roll

Good To Know

  • More than one perk. When an item rolls its first perk there is a . Up to 3 perks can sit on one item.
  • Duplicates stack. The same perk can appear on an item more than once, and every copy counts toward that perk's global cap.
  • Kits are picky. A kit only applies to the items listed on its card. The furnace UI greys out anything that does not qualify.
  • See what you are wearing. Use the bag icon (it shows when you have enchanted gear equipped) or type /ench to inspect every active perk and your combined totals.
  • What "% of random rolls" means. Whenever the server picks a random enchantment (an enchanted item in loot, a random kit, a scroll) every perk has a weight, and heavier perks come up more often. The percentage on a card is that perk's share of the draw: a perk at 5% is picked about 1 time in 20, a perk at 0.06% is a genuine rarity. The diamonds show the same thing at a glance. Legendary-only perks are never in the draw, so they show no number.
  • Legendary perks are special. Gold cards in the codex only exist on Legendary Items, and legendary perk values can exceed the global caps.
  • Disclaimer. This page is a convenience, not a guarantee. Enchanting values are tuned and rebalanced in game whenever we see fit, and those changes can take effect before this page is updated. If anything here differs from what you see in game, the in-game values are always the correct ones. A mismatch on the website is not grounds for compensation, refunds or re-rolls.

Questions? Ask in Discord.