Building Guidelines
See the Guidelines page for the color coding legend (General, Desired, Strict, Rule).
Foundation Carpeting
Spreading out foundations is only permissible for laying out a future build design (for PVP day).
China Walls
China walls need to stay at a foundational level until PVP Prep Time.
Bridges/Sidewalks
Do not use foundations to create sidewalks, bridges, etc.
External TCs
One ring of external TCs is acceptable if they are placed tightly up against your existing base building priv radius. If you're building a multi TC build, that counts as your ring of TCs. Past that, no additional external TCs. During PVP Prep Time, you can add pill boxes or TC off critical build areas near you (high rocks etc) as long as it's only a few extra TCs.
Hold a building planner in your hand and slowly walk away from your main base. The instant that "Building Priv" text disappears from the bottom right of your screen you may place an external TC. No further than that.
Community Villages/Towns
No compounding off community type builds (city, towns, etc.) until PVP Prep Time.
High Walls
One ring of high walls is permitted with as little empty space as possible inside that single ring. During PVP Prep Time you may place multiple rings of walls but are asked to still keep them with as little empty space as possible (this is actually a smarter defensive tactic too).
Deployable Spread
Deployables should be kept within a reasonable spread relative to your base. Do not spread deployables far from your main structure.
Base Pre-Approval
For very large or unusual builds, you may request pre-approval from staff. Submit a request with your plan; approval is at admin discretion.
Shell Structures
Shell structures (empty or near-empty builds used for PVP prep) should follow the same spirit as other guidelines. During PVP Prep Time more flexibility applies.
Additional rules
Any building that is explicitly against the rules (e.g. compound stacking, excessive external TCs outside PVP prep) will be enforced. See General Rules and Guidelines for context.