In-Game Store and Marketplace

This plugin consists of two major parts, the in-game store and the marketplace. The in-game store is something most of our players are used to via /s. It is where players can spend their Zeds and where you will find the traditional Bandit Camp or Outpost machines.


Notable Features

  • Last screen memorization — When you close the store it memorizes the last window you were in so that when you open it back up you can continue where you left off.
  • On the fly access — We are currently not limiting access to just Town; this could change in the future.
  • Cached data system — Shop and Market data is cached on the server and updates on timed intervals for a much faster click-through rate on the UI.
  • Auction-house style buy/sell offers — Players can post Buy Offers or Sell Offers. Offers are per unit; player ranks limit how many total listings you can create.
  • Dynamic supply/demand pricing — Prices in the Sell to Server section rise or fall based on supply and demand. Players can track price history through price plot charts.

Shops

Click here for a full step-by-step tutorial on using shops.

The default section when opening the new /s is the traditional shops. Each shop has a small description underneath, and notice the "Balance" section for each shop (the bank feature).


Markets

Click here for a full step-by-step tutorial on using markets.

Similar to an auction house. It allows players to list items for sale or to list items they wish to buy, and selling to the server. Sell-to-server prices are affected by supply and demand. Players can view a historical price chart; higher rank shows a larger data pool (up to 4 weeks for Champion rank).