Teleporting
Most movement shortcuts on Zombie Land are player teleport requests, homes, warps, and corpse teleporting after you die. Daily use counts for /tp, /home, and /warp reset at midnight Eastern Time, as noted in the in-game welcome Plugins tab. Usage limits, cooldowns, and time until teleport all depend on your rank. You can see your progress by typing /ranks in chat.
Player teleport — /tp
/tp opens the teleport GUI so you can pick someone to request a teleport to or from.
Additional chat commands:
- /tpr player — send a teleport request to that player
- /tpa — accept an incoming request
- /tpd — deny an incoming request
- /tpc — cancel a pending teleport
Incoming requests time out if they sit too long. Taking damage (cold, hunger, wet, thirst, etc. also count as damage) or dying can cancel a pending teleport (for both sides where applicable). You cannot use these teleports while mounted, in building blocked or raid blocked areas, on a cargo ship or tug, in a hot air balloon, near an oil rig, in underwater labs or train tunnels, inside most monument zones, in safe zones, or in map no-TP regions. You also cannot teleport while bleeding (your target can still be bleeding in some cases).
Homes — /home
Homes are saved spots on building pieces (foundations and floors). You need at least 20 m between home locations, and invalid spots (e.g. clipping into geometry) may be rejected.
- /home — open the homes GUI
- /home NAME — teleport to that home
- /sethome NAME — create a home at your feet
- /delhome NAME — delete it
- /listhomes — list your homes
Home teleports share the same kind of restriction list as player TP (mounted, blocked areas, monuments, etc.). Pending home teleports can also cancel on damage (cold, hunger, wet, thirst, etc. also count) or death when that option is enabled. Home data is kept across wipes unless the server is configured to wipe it (ours is set not to wipe homes on map wipe).
Warps — /warp
Warps are fixed server locations (outpost, bandit, custom points, etc.). Commands:
- /warp — open the warp GUI
- /warp list — print warp names
- /warp to NAME — go to that warp
Some warps may require a specific permission; the GUI hides points you cannot use. The same environment rules that block player TP generally apply to warps (safe zones, oil rig, building blocked, mounted, and so on).
Corpse teleport — /tpcorpse
/tpcorpse lists your recent deaths (with a short on-screen UI when enabled). Pick an entry to teleport to that corpse after a countdown. Taking damage (cold, hunger, wet, thirst, etc. also count as damage) during the countdown interrupts the teleport. PvP death locations are remembered for a short window so the list stays relevant.
This command is rank-gated: New and Regular do not have access to Corpse Teleport; it starts on VIP / VIP Gold and scales up on higher ranks (see the table below).
There is also a fetch mode — after a countdown, your loot can be pulled to you instead of you moving — via /tpcorpse fetch n. Fetch is not unlocked by rank alone; the only way to get it is the skills tree (/st), through Door Dash in the Vehicles section (the corpse-fetch skill). Corpse Recovery in Medical is the other corpse-related skill on the tree. Fetch uses its own daily/cooldown tracking separate from teleport-to-body.
If corpse teleport is set to disallow moving into building blocked areas, you may get blocked when the corpse sits in one.
Rank cheat sheet (teleport-related only)
Full perks (vehicles, skins, XP, etc.) stay on each rank page. Numbers below match the published rank pages as of this write-up.
| Rank | Max homes | /home per day | /tp | /warp | /tpcorpse per day |
|---|---|---|---|---|---|
| New | 2 | 5 | 6 (15 s delay) | 6 (15 s delay) | — |
| Regular | 2 | 5 | 6 (15 s delay) | 6 (15 s delay) | — |
| VIP | 3 | 15 | 15 (5 s delay) | 15 (5 s delay) | 3 |
| VIP Gold | 3 | 15 | 15 (5 s delay) | 15 (5 s delay) | 3 |
| Veteran | 5 | 40 | 999 (0 s delay) | 999 (0 s delay) | 15 |
| Veteran Gold | 5 | 40 | 999 (0 s delay) | 999 (0 s delay) | 15 |
| Champion | 5 | 40 | 999 (0 s delay) | 999 (0 s delay) | 15 |
| Top Voter / Top Donor | 5 | 40 | 999 (0 s delay) | 999 (0 s delay) | 15 |
“999” is the value shown on the rank pages for high tiers — in practice that is a very large daily allowance, not literally infinite.
Other notes
Separate counters: Uses for /tp, /home, and /warp are tracked separately. Cooldowns are also per system.
Useful tips & tricks
At higher ranks your /home and /warp teleports can run with no countdown (0 s delay). That makes panic buttons very strong: one keypress can move you before a zombie closes the distance, or before you take another tick of damage. You still need to respect the usual rules (not mounted, not bleeding, not in a blocked zone, etc.)—but when you can teleport, binding a command removes fumbling for chat.
Open the F1 console and use Rust’s chat.say bind. Swap in any key you like instead of our examples:
bind k chat.say "/town"— jump to Town (shortcut warp).bind k chat.say "/heli1"orbind k chat.say "/heli2"— shortcut warps to heli tower #1 and #2.bind k chat.say "/home MyBase"— go straight to a named home (keep the quotes; the whole string afterchat.sayis one argument).
Those shortcut warps (/town, /heli1, /heli2) are the same idea as /warp to NAME, just faster to type—or to bind.