Monarchy
Monarchy adds a social hierarchy on top of normal play: players can pledge to a patron and become their vassal. Everyone above you in the chain, up to the top player, is part of the same monarchy. The player at the top of that chain—with no patron above them—is the monarch. The whole tree of people under one monarch is the monarchy.
Opening the Monarchy window
Type /monarchy to open the Monarchy window. You can also use /mon as a short form. The tree shows how everyone in your monarchy is connected. Click a player’s node to see more detail about them in a small popup.
Monarchs and settings
If you have one or more vassals and no patron, you are a monarch. Monarchs can open Monarchy settings for their monarchy from the gear icon in the header of the Monarchy window. There you can set things like the monarchy name, coat-of-arms image, optional chat tag, and tax rate. Vassals do not see that gear button.
Joining and leaving
To ask to join someone’s monarchy, use /pledge followed by their character name or their six-character personal code. They can accept or decline. If they accept, you become their vassal. Share your own code with others using /mycode so they can pledge to you without you being online to accept.
To leave your patron, use /unpledge and follow the prompt, or use the Unpledge button on your patron’s node in the Monarchy window when that patron is selected.
There is a long cooldown before you can pledge to a new patron after you leave on purpose. That discourages hopping between monarchies for short-term advantage. If you are unpledged without choosing to leave—for example because your patron timed out or the link dissolved—you do not get that cooldown.
Tribute (Skill Tree XP)
While you are someone’s vassal, your patron receives a tribute bonus based on your Skill Tree XP gains. You do not lose any XP—your total stays the same. Pending tribute is paid out when your patron is online; you’ll see messaging when things catch up. Most tribute and activity details are shown on each player’s node in the Monarchy window.
Performance and timing: XP tribute and RP tax are not calculated live every second. They are cached and processed in very small batches on a timer so the server stays smooth even when a lot of people are online. You will not see instant updates on the numbers in the UI or in chat; on a busy server it can take hours for the queue to work through everyone. Nothing is lost—amounts are saved and will catch up. If something looks “stale,” that is usually why.
Monarchy coffer and tax
Vassals can contribute part of their earned RP toward the monarch’s monarchy coffer. That coffer is a shared pool the monarch can use to buy perks and kits for the whole monarchy to enjoy. The monarch chooses the tax rate in settings and can set it to zero if they do not want to collect any RP tax. You may see a short chat notice when RP tax is collected from you. The same batched processing described under Tribute applies here too, so coffer balances and tax lines can also lag behind what you expect in real time.
Monarchy chat
Members of a monarchy share a private chat channel. Type /m followed by your message to talk only with others in your monarchy.
Going inactive
If you or your patron are offline for a long time, the plugin may warn you before monarchy links are removed for inactivity. Pay attention to in-game messages so you are not surprised if a link dissolves.
The clock for inactivity is measured in weeks, not days—you have plenty of runway. You only need to log in for a short visit to reset that timer and show you are still around. A quick hop on to touch base is enough.
A note from the server owner
I want to be straight with you about why Monarchy exists, because it is not just a random flavor feature.
One-off “refer a friend” rewards never sat right with me for our community. They are a single transaction: someone punches in a code, both sides get a prize, and the incentive to actually stick together and teach each other the server basically ends. I cared a lot more about something ongoing—where veteran players have a real, lasting reason to invest in new players, and where new players have a reason to invite friends and learn the ropes instead of rage-quitting at the first steep hill.
Monarchy is that idea in plugin form. When you pledge to a patron, their bonus XP from your Skill Tree gains does not come out of your pocket. It is extra gravy for them. That means the person above you in the tree genuinely wants you to succeed, level, and stay—because it compounds for everyone above them too. The network can grow deep: vassals can have vassals, and activity trickles up. The players who put time into building community and helping others are the same ones who see the most benefit from that structure, and I like that alignment.
On top of XP, the coffer and tax side is there so monarchs can eventually pool RP into something the whole monarchy shares—perks, kits, quality-of-life boosts—without touching core server performance (we lean on permission-based rewards we already know how to run safely). Set tax to zero and run casual, or raise it a little and make sure you are actually delivering value so people want to stay. I expect some politics and drama in a good way; that is social glue.
There is more I want to add over time: richer monarchy-wide perks, a clearer shop flow for monarchs to spend coffer funds on the group, maybe more visibility into goals and unlocks. Nothing here is finished on a whiteboard in a vault—it will grow with how you all actually use it. If something feels confusing or unfair, tell us. I built this to help retention and mentorship, not to punish anyone for learning slowly.
Thanks for reading, and for playing here.