Our Servers

Zombie Land Outbreak PVE

15.204.142.103:28016

Wipe cycle - roughly 10-12 days (varies to keep things even between force wipes) with the final 20 hours of each wipe being full vanilla PVP.


Completely custom map EVERY wipe with raid bases, skill system, custom NPCs, zombies, custom bradleys, and custom monuments.


Unique hand built custom NPC Raid bases with custom NPCs outside and even inside. Over 250 bases in the catalogue with 5 tiers of difficulty (Easy/Med/Hard/Expert/Nightmare). Every base of each tier has been calculated to be fit into an exact "boom cost" range for that tier.

Extremely high population with long queues. Queue times close to wipe can be extremely lengthy.

Zombie Land Infection PVE

15.204.142.103:28026

Wipe cycle - roughly 10-12 days (varies to keep things even between force wipes) with the final 20 hours of each wipe being full vanilla PVP.

Completely custom map EVERY wipe with raid bases, skill system, custom NPCs, zombies, custom bradleys, and custom monuments.


Unique hand built custom NPC Raid bases with custom NPCs outside and even inside. Over 250 bases in the catalogue with 5 tiers of difficulty (Easy/Med/Hard/Expert/Nightmare). Every base of each tier has been calculated to be fit into an exact "boom cost" range for that tier.

High population but rarely at queue. Queues can happen on wipe day but are very rare after that.

Zombie Land Utopia PVE

15.235.87.4:28016

Wipe cycle - roughly 10-12 days (varies to keep things even between force wipes) with the final 20 hours of each wipe being unlimited Raid Bases day

Completely custom map EVERY wipe with raid bases, skill system, custom NPCs, zombies, custom bradleys, and custom monuments.


Unique hand built custom NPC Raid bases with custom NPCs outside and even inside. Over 250 bases in the catalogue with 5 tiers of difficulty (Easy/Med/Hard/Expert/Nightmare). Every base of each tier has been calculated to be fit into an exact "boom cost" range for that tier.

Medium population with no queues. The only PVP on this server is in PVP Raid Bases or player converted Raid Bases.

Zombie Land Terminus PVE

15.235.87.4:28026

Wipe cycle - roughly 10-12 days (varies to keep things even between force wipes) with the final 20 hours of each wipe being unlimited Raid Bases day

This is a Terminus server.  No crafting, no gathering. Every item in the game (even things like test generators or bandit armor), including piles of resources, drops from loot containers and NPCs. Completely customized loot and quest rewards. Final 20 hours of each wipe is "Raid Day" in which players can raid as many NPC Raid Bases as they want with no lockout timers. The only PVP on this server is in PVP Raid Bases or Player converted Raid Bases.

Completely custom map EVERY wipe with raid bases, skill system, custom NPCs, zombies, custom bradleys, and custom monuments.


Unique hand built custom NPC Raid bases with custom NPCs outside and even inside. Over 250 bases in the catalogue with 5 tiers of difficulty (Easy/Med/Hard/Expert/Nightmare). Every base of each tier has been calculated to be fit into an exact "boom cost" range for that tier.

About Zombie Land

discord.gg/ZombieLand

Zombie Land was created out of frustration with vanilla Rust and with terribly run modded PVE servers.

I first started my Rust career as we all typically do.  I logged in to this new game and instantly regretted it.  I remember it being pitch black, the old style night time, and I heard sloshing as I walked.   Within seconds I heard gun shots and found myself laying on the ground screaming (who remembers the old screams lol).  I respawned and again found myself in darkness sloshing around as I walked.  And within seconds I was shot and on the ground screaming.  I immediately closed the game and uninstalled it.

A long time passed before I gave Rust another try.   This time my son had discovered PVE servers.  We found one we liked and played there pretty regularly.  We donated and become veteran players on this server.  Two things I still noticed was the lack of support and the toxicity of the players.  Having my son playing alongside of me I was not too keen on the toxic chat and actions of others towards him.  And support was virtually non-existent other than some admins logging in to take care of their friends.

The final straw for me was when we experienced a stacking bug that caused us to lose all but 1 of the AKs we were crafting for the server's PVP day.  We found an admin and explained the issue to him.  We even reproduced the bug to prove it. And had a video clip showing that we did indeed lose the guns to a misconfiguration of the stacking plugin.  The admin basically told us to get over it and left.  I asked in chat (the admin had vanished and I assumed could no longer hear me) and he told me to "drop it or be banned for arguing with an admin".    That was the moment I logged out of that server and googled "How do I make a Rust server" and Zombie Land was born.

party2

We pride ourselves on a few key elements that the majority of Rust servers do not have.  First and foremost, an active admin team that forms a peer relationship with our player base while providing fair and equal treatment for all.  The most disliked player will receive the same support and treatment as the most well behaved veteran player. 

With that said, we also pride ourselves on our extremely strict "no toxicity" policy and are notorious for having a very extensive ban list.  Players know that our servers are a sanctuary from the toxic world of gaming and we will provide them with constant support to assure things stay that way.

Scroll to Top